Ipad2 version
I'm convinced that the market is headed towards these devices (I love mine, and I'm an old time PC guy), and all manner of 2D war-games would go extremely well with a touch based interface. The little...
View Article2011.009 Release Notes
HCE - 2011.009 - 2011/09/03===========================- Chg:0000 HC20 Enabled Sound Blaster sound in Harpoon 1.54A. (thanks SilentHunter)- Chg:B207 GE Nuclear torpedo impact could crash the game....
View Article2011.007 Release Notes
HCE - 2011.007 - 2011/08/28 =========================== - Chg:0000 SE Scenario Editor compiles again without error. Testing requests: 1. Load, Edit, Save pre-EC2003 battleset scenario 2. Load, Edit,...
View Article2011.008 Release Notes
HCE - 2011.008 - 2011/08/30===========================- Chg:B209 SE Formation editor shows rings correctly again. (thanks Enrique) http://harpgamer.com/harpforum/index.php?a...amp;showbug=209The GE...
View Article2011.010 Release Notes
HCE - 2011.010 - 2011/09/05===========================- Chg:B210 GE Nuclear missile impact could crash the game. (thanks Mack) http://harpgamer.com/harpforum/index.php?a...amp;showbug=210Test fix with...
View Article2011.011 Release Notes
HCE - 2011.011 - 2011/09/09 =========================== - Chg:0000 GE Added -S command line option that will save the game every game second in a ITER_SAVE_GAMETIME subdirectory of your game directory....
View ArticleExportDLLs
HCE has, as of version 2007.022 the ability to send some game data out to external DLLs. I'll work up documentation as able. As implemented in 2007.022 every piece of data that AGSI allows us to export...
View Article32-bit Scenario Editor Progress
January 10th I restarted the attempt to make a 32-bit scenario editor based on the current codebase. That day saw the development environment configured well enough to start compiling. Ended up at 39...
View Article2011.012 Release Notes
HCE - 2011.012 - 2011/09/18===========================- Chg:B206 SE Modified the Edit Group dialog in the hopes of aircraft list only resetting to the top when it should....
View Article2012.001 Release Notes
HCE - 2012.001 - 2012/05/15 =========================== - Chg:0000 GE Added additional licensing mechanism via LicenseDLL.dll - Chg:0000 GE ge.log now shows both the database version the scenario was...
View Article2012.002 Release Notes
HCE - 2012.002 - 2012/05/16 =========================== - Chg:0000 GE Checked that Infrared detections are attempted and they are. However, periscope, snorkeling, and surfaced subs had broken flags...
View ArticleTony's Status update
I noticed there hasn't been a ton of action on the release notes verification and while I'm grateful for the issue tracker being somewhat alive, most of the excitement has surrounded a bashing of...
View ArticleOld OrdWriter packed?
I think the old OrdWriter was packed by error in the last release 2009.070, his date of confection is from August 2012, and I think the possibility of add new type caracthers was added in the September...
View ArticleQuestion about Air gunnery for WWII DB
I'm at least thinking about recreating a WWII carrier battle and/or raid or two, perhaps starting with something like the Battle of Eastern Solomons, or perhaps doing a surface battle like Savo if the...
View ArticleIs neutral fully supported in 2009.076 now?
I know we have the option in the Scenario editor now. I also know there were some bugs with neutrals giving position reports to the enemy before. Are those and similar known bugs fixed? If/when I...
View ArticleDigital Military Art
How do you get the Digital Military Art to show up and work in the game? Is the buttom space with the Welcome to the 20th Edition removable? Thanks
View ArticleReplenishment At Sea
Pipe Dream #2:I know I'm not the only person who has run out of <insert ammo type here> and wished I could stop off at my nearest floating, friendly 7-11 (the AOR) and pick up some more of them....
View ArticleTwo recent testing opportunities
Hi folks, this is your friendly neighborhood programmer and leader guy reminding you that you can make the game better. One of your own, eeustice has created two fantastic Issue Reports:...
View ArticleBonus PK roll for offensive ACM?
Does the GE grant a bonus pK roll for good Air Combat Maneuvers? Hard pressed by a Mig-31 a flight of Wethersfield F-15s perform an offensive split maneuver. The high Eagle falls back with active...
View ArticleAirborn ASW Search Plan
I've mentioned this at the H.U.L.L. before, but I believe this is the proper forum to post it. When an ASW A/C is sent on a long distance patrol, it seems to stay pretty much in one spot dropping buoys...
View ArticleBeta testing
Hi HC players,Please help out your fellow players by being good beta testers. This means when someone posts an issue report, you go and try to recreate the situation. If you find the same lack of, or...
View ArticleWalk a mile in her shoes
Interested in seeing what the AI sees? Check out turncoat.ps1 under Downloads.
View ArticleRandom development screenshot
Always thinking about improved map interfaces... Attached Thumbnails
View ArticleNot activated air-to-ground guns in 2009.76?
Playing the drone scenario, when I try to use the AH-64 gun against terrorist groups, the gun is not engaged to ground targets! (I think it should be also the case in the 30mm GAU-8 burst of the A-10...
View ArticlePlease help test 2009.101
Hi Guys,I added a long-sought capability to 2009.098, the ability to rename units in the SE. It needs testing. To change a name, select the unit in the Unit window and press Ctrl U or go to the Misc...
View ArticleExportDLL Tidbits and Q&A
Please use this thread for questions about the ExportDLL interface. If some intrepid user wants to start creating some documentation that would be most fantastic.
View ArticleDevelopment Halted
Development of Harpoon (Classic) has stopped as of 2013-10-28.AGSI is not pursuing future (commercial) computer Harpoon versions.Matrix Games no longer has a publishing agreement for new releases of...
View Articlereassign missile target/ capturing a base/ repairing a base
In my toolbox utilising the export DLL functions I'm currently playing with reassigning targets of anti surface missiles and also capturing and repairing bases . I'm wondering if people have thoughts...
View ArticleHowto: Issue Reporting
Tony hinted I could a write How To on Issue reporting as "Would you write one?" so I took the hint. I don't think there is much technical novelty to add to the topic (but I will try), Tony said my...
View ArticleExportDLL: Getting started with CodeTyphon
This post is intended as a STOVL rocket booster for programmers who are looking at starting out with the CodeTyphon IDE, like myself, e.g. to shorten the time you can get airborne and start to build...
View ArticleIssue Tracker Hint
After you have submitted an issue I highly recommend you click on the "Track Issue" button to set up e-mail notifications when the issue is updated.
View ArticleRefueling Notes
Notes for investigating air to air refueling.Automatic refueling is instigated from CheckStaff.CheckStaff is called in a few places, the key one being CheckGroupStaff.CheckGroupStaff is Harpoon Effect...
View ArticleA Tony status update
As you may have noticed, we have a 32-bit SE. The main side effect of that from the programming side is that I no longer have to maintain backwards compatibility with the Win16 API. I can allocate...
View Article2015.012 Crashing
First of all thank you Tony and testers for your work. I check the forums a couple of times a year and every time I find new patches, new scenarios, new ideas, even now that you are left with no...
View ArticleExportDLL Interface Task List
Priority ranked list of capabilities to add to the ExportDLL interface:Implemented:Write functions that can look up platform information from the database. This doesn't necessarily need to be via the...
View ArticleTurn rates for aircraft ... and beyond
As some of you may remember, years ago we implemented in HCE a delayed turn rate for aircraft such that they could no longer "turn on a dime" and fly in the opposite direction. Essentially it delayed...
View ArticleGroup size and detection
One major challenge with modern Harpoon Classic is detection. In the older versions of Harpoon you were able to spot the enemy at ranges of 200 miles and more, when they were coming at you. Most of...
View ArticleIdeas for helping AI
With the new abilities provided by Tony via the exportDLL functions I've recently pondered how can we level the playing field a bit for poor old AI? Any ideas? What do people see as AI's short comings?
View ArticleRetrocompatibility?
Says Tony: !!!Scenarios built with the 2015.008+ SE will not work in game versions before 2015.008 due to the first changes to the scenario file structure since HC Gold in 2003!!! But I see it's...
View ArticleAlpha Testing Request
I am looking for a few players to give a potentially GE and SE combination a workout. They support doubling from 2047/8 items per annex in the database to 4096 items per annex to give the database...
View ArticleCurrent Files
I'll post new test versions of the game files to this thread and will bump the thread as needed. See individual release threads for testing suggestions (those individual threads are also the place to...
View ArticleOver the shoulder missile shots
Following on from changes to aircraft turn rates (the results of which I am pretty happy with), I am now wondering whether there is anything we can do with putting an end to 'over the shoulder' missile...
View ArticleTorpedo guidance flag testing
It would be appreciated if someone could test the following torpedo guidance flags:1. Unknown2. Passive3. Active/passiveThe 'active/passive' flag seems to be producing 0% hit probability, and since the...
View Articledonald's exportDLL tools
I thought I'd just add a note that I've uploaded modified versions of my toolbox and my extended version of TonyE's lazGUI so as to operate with the GEs since 2017.05. While the internal game changes...
View ArticleTonyE Task List
For my own usage/prioritization.implemented 2017.008 Add UUID to Unit structure. Enables linking of 3rd-party structures to HC.implemented 2017.008 Add UUID to Group structure. Enables linking of...
View ArticleHC 2017.013
Two issues that will need test scenarios (and testing) from intrepid players: * tendency for aircraft in ASW formation patrol to drop sonobuoys in ineffectual clusters rather than randomly...
View ArticleFormation-Keeping
2017.012 and newer obviously have serious issues with formation-keeping. I'm finally getting a better picture of what is happening code-wise.In these builds I've tightened up how often various functons...
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