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Is this working in  2017.011?

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Formation-Keeping

2017.012 and newer obviously have serious issues with formation-keeping. I'm finally getting a better picture of what is happening code-wise.In these builds I've tightened up how often various functons...

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HC 2017.013

Two issues that will need test scenarios (and testing) from intrepid players:   * tendency for aircraft in ASW formation patrol to drop sonobuoys in ineffectual clusters rather than randomly...

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HC2017.011

Superb work, Tony.

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TonyE Task List

For my own usage/prioritization.implemented 2017.008 Add UUID to Unit structure.  Enables linking of 3rd-party structures to HC.implemented 2017.008 Add UUID to Group structure.  Enables linking of...

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donald's exportDLL tools

I thought I'd just add a note that I've uploaded modified versions of my toolbox and my extended version of TonyE's lazGUI so as to operate with the GEs since 2017.05. While the internal game changes...

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Torpedo guidance flag testing

It would be appreciated if someone could test the following torpedo guidance flags:1. Unknown2. Passive3. Active/passiveThe 'active/passive' flag seems to be producing 0% hit probability, and since the...

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Over the shoulder missile shots

Following on from changes to aircraft turn rates (the results of which I am pretty happy with), I am now wondering whether there is anything we can do with putting an end to 'over the shoulder' missile...

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Current Files

I'll post new test versions of the game files to this thread and will bump the thread as needed. See individual release threads for testing suggestions (those individual threads are also the place to...

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Alpha Testing Request

I am looking for a few players to give a potentially GE and SE combination a workout. They support doubling from 2047/8 items per annex in the database to 4096 items per annex to give the database...

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Retrocompatibility?

Says Tony:     !!!Scenarios built with the 2015.008+ SE will not work in game versions before 2015.008 due to the first changes to the scenario file structure since HC Gold in 2003!!! But I see it's...

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Ideas for helping AI

With the new abilities provided by Tony via the exportDLL functions I've recently pondered  how can we level the playing field a bit for poor old AI? Any ideas? What do people see as AI's short comings?

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Group size and detection

One major challenge with modern Harpoon Classic is detection.    In the older versions of Harpoon you were able to spot the enemy at ranges of 200 miles and more, when they were coming at you. Most of...

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Turn rates for aircraft ... and beyond

As some of you may remember, years ago we implemented in HCE a delayed turn rate for aircraft such that they could no longer "turn on a dime" and fly in the opposite direction.   Essentially it delayed...

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ExportDLL Interface Task List

Priority ranked list of capabilities to add to the ExportDLL interface:Implemented:Write functions that can look up platform information from the database. This doesn't necessarily need to be via the...

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2015.012 Crashing

First of all thank you Tony and testers for your work. I check the forums a couple of times a year and every time I find new patches, new scenarios, new ideas, even now that you are left with no...

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A Tony status update

As you may have noticed, we have a 32-bit SE. The main side effect of that from the programming side is that I no longer have to maintain backwards compatibility with the Win16 API. I can allocate...

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Refueling Notes

Notes for investigating air to air refueling.Automatic refueling is instigated from CheckStaff.CheckStaff is called in a few places, the key one being CheckGroupStaff.CheckGroupStaff is Harpoon Effect...

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Issue Tracker Hint

After you have submitted an issue I highly recommend you click on the "Track Issue" button to set up e-mail notifications when the issue is updated.

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ExportDLL: Getting started with CodeTyphon

This post is intended as a STOVL rocket booster for programmers who are looking at starting out with the CodeTyphon IDE, like myself, e.g. to shorten the time you can get airborne and start to build...

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